Fortress Siege
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Location: Bohan
Mode: TDM
Weapons: Any, host discretion.
Respawn: near
Game limit: CASH if you count victory by which team has had most control of fortress(extra work for staff)
TIME if you want it to be like musical chairs. Team in fortress when timer runs out wins
Summary:
2 teams, Defenders and Raiders. Defenders try to hold the fortress and defend against Raider's attacks.
Custom mode control mechanism:
CEASEFIRE: both a command and term for the period of reset that occurs at the end of a round. Each ceasefire is set to host's discretion.
ex. 3 minutes
begin ceasefire: "CEASEFIRE"
begin match: whatever phrase
Also occurs at beginning of game.
During a CEASEFIRE
-killing other team is prohibited; this is a time for both teams to arm up. Infractions cause unnecessary delay, and is worthy of kick.
Teams:
DEFENDERS: arm up, get to the fortress, get in position, talk strategy, dance, etc
RAIDERS: arm up, get vehicles if desired, DO NOT CROSS RED LINE UNTIL CEASEFIRE ENDS
The fortress is always in one of 2 states:
Abandoned: If there is no player within the outer walls (area with green X) or deeper, the fortress is abandoned.
Taken: If there is 1 player enters the fortress by at least the outer wall, they take the fortress for their team.
If fortress is not abandoned, and the last defender is killed, and there is atleast 1 Raider inside, then:
fortress is TAKEN CEASEFIRE IS CALLED
Both teams rearm, new defenders set up position, new raiders get on other side of red line
Rules
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Godmode is for the kicked
spawning in weapons and cars is up to host discretion
dont forget, seaside attacks are allowed
Green X = ground level defense positions.
Red X = pill box/guard tower
Orange X = rooftop defense position. Great place to throw flaming liquid onto barbarians who broke the gate, just like our ancestors.